Minggu, 26 Juni 2011

[M405.Ebook] Free Ebook OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers,

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers,

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers,



OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers,

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers,

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

 

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

 

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

 

This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

 

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

  • Sales Rank: #154222 in Books
  • Published on: 2016-07-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x 2.10" w x 7.10" l, .0 pounds
  • Binding: Paperback
  • 976 pages

Review

Praise for previous editions of OpenGL® Programming Guide

 

“Wow! This book is basically one-stop shopping for OpenGL information. It is the kind of book that I will be reaching for a lot. Thanks to Dave, Graham, John, and Bill for an amazing effort.”

—Mike Bailey, professor, Oregon State University

 

“The most recent Red Book parallels the grand tradition of OpenGL; continuous evolution towards ever-greater power and efficiency. The eighth edition contains up-to-the minute information about the latest standard and new features, along with a solid grounding in modern OpenGL techniques that will work anywhere. The Red Book continues to be an essential reference for all new employees at my simulation company. What else can be said about this essential guide? I laughed, I cried, it was much better than Cats—I’ll read it again and again.”

—Bob Kuehne, president, Blue Newt Software

 

“OpenGL has undergone enormous changes since its inception twenty years ago. This new edition is your practical guide to using the OpenGL of today. Modern OpenGL is centered on the use of shaders, and this edition of the Programming Guide jumps right in, with shaders covered in depth in Chapter 2. It continues in later chapters with even more specifics on everything from texturing to compute shaders. No matter how well you know it or how long you’ve been doing it, if you are going to write an OpenGL program, you want to have a copy of the OpenGL® Programming Guide handy.”

—Marc Olano, associate professor, UMBC

 

“If you are looking for the definitive guide to programming with the very latest version of OpenGL, look no further. The authors of this book have been deeply involved in the creation of OpenGL 4.3, and everything you need to know about the cutting edge of this industry-leading API is laid out here in a clear, logical, and insightful manner.”

—Neil Trevett, president, Khronos Group

About the Author

John M. Kessenich, staff software engineer at Google and creator of SPIR-V, has been active in OpenGL and GLSL Khronos standards’ development since 1999. He is the primary editor of the SPIR-V and GLSL specifications, and creates shader compiler tools and translators to promote portability of those standards.

 

Graham Sellers, AMD Software Architect and Engineering Fellow, is a Khronos API lead and represents AMD at the OpenGL ARB. He has contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents.

 

Dave Shreiner is a twenty-five year veteran of the computer graphics industry, where he’s worked almost exclusively with programming interfaces like OpenGL. In addition to having written and taught instructional courses on using computer graphics APIs, he was also the lead author for almost ten years on several Addison-Wesley publications relating to computer graphics.

Most helpful customer reviews

2 of 6 people found the following review helpful.
Website alluded to in book is not up to date?
By Amazon Customer
this would be great if we could find the sample code for the 9th edition. the sample code ( which doesn't exist for openGL 4.5??) is supposed to have all the files one needs to install openGL 4.5. This was supposed to be our first foray into openGL, I thought we were getting the latest book and everything would be up to date. But we can't get started with it because the sample code for the 9th edition (that contains the files needed to install opengl 4.5) is not available on the website given in the book [...]

4 of 4 people found the following review helpful.
1) Website not up to date 2) No startup instructions
By Jeffrey R. Cummings
I'm going to start with my first impression, as I always download the sample code and go from there with reading while trying out the code. The website contains the sample code from the 8th edition of this book, and the projects are set up for Visual Studio 2008 (this is 8 years past, in the IT programming world, that's a few light years behind....) I haven't even started reading, but I'm still optimistic that the authors will update the website (since doing so is WAY overdue.....) and that they will explain the subject matter well. If not, I will update this review. I think I'm being very generous with the three stars as it is, given this first impression is anything but impressive. Proceed with caution on the purchase link here folks.
I updated my review to be a one star, because I've been reading for a day and a half, and I still have no idea how to even start coding with openGL. I have actually found more help from outside this book, than what's inside.....sorry to say, and perhaps it will become a good reference, but as for helping me to start programming with openGL, I couldn't even get the first triangles.cpp program to compile. I'm seriously disappointed, and I would like to return it. I seriously cannot believe the authors lack of support for their readers...... the authors do not include their email contact info, the website has one link to download old code and projects from Visual Studio 2008. In conclusion, I would not recommend this book to anyone wishing to learn about starting to program in OpenGL (it may be a great reference for someone who is already familiar with OpenGL 101, but I haven't passed that point yet, we shall see).
Because in order to compile the first simple program, you have to install a few other things separately, and those instructions are not included in the book....I'm sure I will get started with OpenGL, as there is a rather large online community, and all the tools are open-source, but this book is not helpful in that regard.

2 of 2 people found the following review helpful.
Ridiculous!
By A C++/C# programer
The author still travels with his laptop. If he ever stop traveling, we may eventually see the source. Don't keep the hope up.

See all 3 customer reviews...

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[M405.Ebook] Free Ebook OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers, Doc

[M405.Ebook] Free Ebook OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers, Doc

[M405.Ebook] Free Ebook OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers, Doc
[M405.Ebook] Free Ebook OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition), by John Kessenich, Graham Sellers, Doc

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